I am a sucker for unique, well-done animations, and that is what initially drew my attention to Lume. It was part of a game bundle purchased much too long ago (February, 2012) and looked like exactly the type of game I would want to play. The cardboard world of Lume is beautifully crafted and detailed. Take a look for yourself. I will do it no justice in my description.
Along with the beautiful artwork, it’s also a puzzle game! And it’s an untimed puzzle game! I love games that I can pay attention to intermittently, games where I won’t die if I get caught up watching an intense scene in a TV show or getting up to grab a drink. I tried to play this game a few times and found myself stuck on a several puzzles. Not wanting a real challenge, I didn’t play it again until today.
This time, I cheated. I won’t lie to you, I looked up a walk through and used it for
one two of the puzzles. For some reason, I could not wrap my head around one of the sets of clues. Overall, it was not an overly difficult game, but enough of a challenge to make me think. The overall story is very simple. You (Lumi), arrive at your grandfather’s house to find him gone and the power out. He has left a note, a series of puzzles, and asked that you get the power running before he returns. From there, you have to use what you can find around the house to fix the power, solve the clues, and open locks.
The game is really short, but it is the first in a series. While I do not mind that the story didn’t offer any conclusion, I would have loved more game play for the price. As part of a bundle, this was worth every penny.
State of Play Games has released the second chapter in this game series, Lumino City, which looks even more impressive. It’s available on Steam, though it’s a little out of my current price range.